![]() ![]() And if we can be blunt, the state of the beta, running behind an NDA since 2018, is such that no one was surprised last fall to see the game delayed until at least 2020 and probably beyond. When we spoke to Jacobs last year, we rattled off all the stated reasons for the delays: engineer hiring problems, the creation of a second studio, code refactoring, and a built-from-scratch engine custom-tuned for massive RvR. (If you caught the “you’ll wage colossal battles” and “we hope that you have a colossally fun year” lines in the teaser poem, then good on you.)Īs MMO players will recall, Camelot Unchained was Kickstarted in 2013, but since then, it’s missed its anticipated launch date by quite a large margin. Launch has been tentatively set for the end of 2020. It’s called Colossus, aka Final Stand: Ragnarok, and it’s a co-op multiplayer PvE title in which player heroes battle impossibly large swarms of enemies, using the same engine built for mass-scale warfare in CU. Well, now the news is official: CSE has been working on a second online game in tandem with Camelot. This morning, CSE’s Mark Jacobs told backers to tune in for this afternoon’s stream, as the devs aimed to show off “a lot of the cool stuff that been working on since July 2019.” He also promised it wasn’t anything bad, like layoffs, a buy-out, or cancellation. Camelot Unchained studio City State Entertainment has been teasing something big for a while now.
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