![]() This campaign is definitely more RPG than the rest of them, almost too much so when enemies start to respawn. It works out well, not only because things weren't forced, but because we now get a good glimpse into the future of the Orcs as they begin to rebuild their civilization, this time without the yoke of the demons dragging them down. This is mainly because Blizzard just didn't feel that they had anything to do with that particular struggle. Outside of the main three campaigns, which follow the Frozen Throne story arc, sits the Orc campaign. ![]() And what do you know? I found them enjoyable. There were very few missions where there was no production at all, which I'm thankful for. But Blizzard kept enough of the production side in these missions to retain more strategy about unit types and groups rather than forcing you to use only units found while wandering the fairly linear dungeons. In the past, well frankly, I found these kind of boring. Some of the missions can probably even be thought of as dungeon crawlers akin to Diablo, only with more units and tactics involved. As was the plan for the original, the game really focuses on smaller, well put together groups. Yes, there are some of the "build base here and then conquer base there" types of missions, but a lot of them take out resource gathering altogether and even building at some points. ![]() Those that prefer normal RTSs should know is that these campaigns don't usually play like traditional RTSs. Either way, they certainly make the campaigns, which are already very good, better for their existence. It's just too bad they couldn't have been balanced enough to sit in multiplayer as well. Not only that, but they just look cool when they move. They can build, have their own advantages, such as being able to swim through deep water, and have a variety of units including their own spellcasting set. The Naga in particular are as close as we'll get to seeing a full fledged race without having it playable in the multiplayer. Through the campaigns, you'll be introduced to the new units on each side as well as some extra races that aren't quite as rounded as the existing four, but come close enough to be pretty interesting. Through the campaigns, you'll get to see all sides as usual, with chances to play each faction as the different sides of the story are told. Voice talent is once again very good, if a little over the top in some cases, and lets players get grounded in this world without a hitch.ĭon't get left out in the cold! Dominate your opponent with our in-depth guide for the latest expansion pak. But that's really where the fun sits and Blizzard does a good a job as always telling the tale with class and style. While the story begins looking fairly black and white as usual, it quickly begins to meander from the straight and narrow as characters begin to lie, cheat, steal, and backstab everybody else. So begins the struggle that will once again shake the foundation of the world. ![]() After finding a new employer, Illidan raises the Naga, a race of marine creatures, to do his bidding. Unsurprisingly, he decides it's time for a little payback. You can imagine that he's a little pissed. Amidst the forest cleansing sits an overzealous warden out to catch the betrayer Illidan that was let out of his prison after 10,000 years. The demons managed to leave quite a stink that Lysol can't fix and the forest creatures are corrupted and some have turned evil. Most of this natural nation is consumed with trying to bring the forests back into the loving embrace of mother nature. The Frozen Throne campaign starts you in the shoes of the Night Elves. All of Lorderon is still in their clammy clutches. The evil bad mean nasty demon guys have been banished from the world (for the most part) and each of the races is busy creating a new home for themselves on the parts of the world that haven't been overrun with undead creatures, which really isn't a whole lot. The expansion picks up right where the original game left off.
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